[MUD-Dev] Re: pet peeves

Marc Bowden ryumo at merit.edu
Mon Mar 15 13:48:16 CET 1999


  Well, someone didn't get instawizzed.

On Mon, 15 Mar 1999 10:35:27 -0500 strycher at toast.net (Benjamin D.
Wiechel) wrote:

>Once upon a time, you too were a newbie.  Be that a newbie
>player, or a newbie coder, at one point, you too were the
>freshly exposed.  And at some point, you opted to take the
>time to gain more knowledge, and improve your abilities.
>
>Today, the arrogance of mud and/or game admins seems to
>be quite striking, that they would turn away conversation
>so quickly and easily, without thought or concern that this
>person could be a valuable resource -- simply because they
>either are a newbie, or lacked the tact to be able to seduce
>your interest appropriately.
>

  "Give it to me now" gets short shrift with most of us who are
professionals, and doesn't win any friends. Neither does the
typical answer, "Frag you and the horse you rode in on." You
shouldn't be surprised when you come on to someone else's game
demanding something and your sense of entitlement gets you
nowhere. What you do reflects on us, and that includes how you
speak to and treat other people.

>Though I myself am not perfect, I do remember my days as
>a beginning player, followed by my days as a beginning
>LP coder.  Were it not for the more experienced that had
>passed before me, I may still be struggling with basic concepts,
>instead of being a well-ranked coder.
>
>It is easy to discount the abilities and knowledge of another
>because they do not live up to your mark instantly, but perhaps
>that mark is there because of your own arrogance and lack
>of self-confidence.
>

  Or perhaps we set those marks because some jobs require
proven aptitude. Nobody gets to work on *my* library that
hasn't proven they're a responsible professional, and I doubt
you're going to find many administrators beyond the junior
high school level who feel differently. As foreign as the
concept is to most new people, some rights have to be earned.

>We are all students, and sometimes the person you learn
>the most from is your own student.

  ...and the good student knows the difference between a
student and a teacher.

Marc Bowden - "Soulsinger"      The Dreamshadow Legacy
No adventure too small, no reward too great!



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev




More information about the mud-dev-archive mailing list