[MUD-Dev] Mass Creation OLC Functions (idea from Elder Games)

Nathan F Yospe yospe at hawaii.edu
Tue Mar 16 19:28:13 CET 1999

On Tue, 16 Mar 1999, Matthew Mihaly wrote:

:On Tue, 16 Mar 1999, Wes Connell wrote:

:> This would create a desert-type area to the west. 

:> Why stop there? Why not have an input file of say a 20x20 grid and create
:> an entire world.

:> I'll use a 5x5 grid as example

:> D D D D D     D = desert
:> D D F F F     F = forest
:> D F F F F     U = urban
:> F U U F F
:> F U U U F 

:> Anyone following me? You could even use an algorithm to generate the world
:> grid for you so you can have a new world with each boot or whatever. 

:I agree that this is potentially interesting as a theoretical example, but
:those sort of areas sound AWFULLY boring to play in. It'd be like making a
:program to write a book for you! You'd end up with unimaginative trash
:with no coherent plot, no individuality, etc. Not at all the sort of thing
:I'd think that players would want to play in.

Yeesh! Doesn't *anyone* read the archives first anymore? OK, I think the
old champion of the world generator had better step in once again. There
is nothing in those traditional Diku/LP descriptions a good program (I'm
refering to my own) can't match or better. A book? Maybe not. Certainly,
I would take offense if anyone claimed a piece of software was my better
in science fiction, but I wouldn't put most muds' areas past a hacked up
piece of software... aside from the bizzare typos. I'm to busy to do the
full post right now, so I'm just going to point you toward the archives.
There are a few test clips from a (partially) autogenerating engine from
one of my earlier versions in there...

Nathan F. Yospe - Born in the year of the tiger, riding it forever after
University of Hawaii at Manoa, Dept of Physics, second year senior (joy)
(On Call) Associate Algorithm Developer, Textron Systems Corp, Maui Ops.
yospe#hawaii.edu http://www2.hawaii.edu/~yospe Non commercial email only

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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