[MUD-Dev] Self-organizing worlds (was: Elder Games)
Nicholas Lee
njl25 at hermes.cam.ac.uk
Mon Mar 22 21:45:19 CET 1999
On Mon, 22 Mar 1999, Koster, Raph wrote:
> UO did a lot of this. It wasn't very tolerant of typical player behavior,
> and basically blew up. I've since learned that it was an utterly predictable
> manifestation of the "Tragedy of the Commons" among other things.
One figure I heard was that 90% of the total possible animal population
ended up in the stables.
This obvious effected both the memory footprint, and spawning rates.
Nicholas
--
"I reserve the right to contradict myself"
Nicholas Lee (Li Peng Ming) n.j.lee at statslab.cam.ac in uk
Somewhere Out There
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list