[MUD-Dev] Self-organizing worlds (was: Elder Games)

Koster Koster
Tue Mar 23 09:53:39 CET 1999

> -----Original Message-----
> From: Ola Fosheim Gr=F8stad [mailto:olag at ifi.uio.no]
> Sent: Tuesday, March 23, 1999 5:38 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)
> "Koster, Raph" wrote:
> > UO did a lot of this. It wasn't very tolerant of typical=20
> player behavior,
> > and basically blew up. I've since learned that it was an=20
> utterly predictable
> > manifestation of the "Tragedy of the Commons" among other things.
> What is the "tragedy of the commons" ??

Basically: everyone is out for themselves, so shared spaces will get
trashed. Named for the "commons" or communally shared spaces in =
villages. An
explication with an ecological bent can be found at:



MUD-Dev maillist  -  MUD-Dev at kanga.nu

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