[MUD-Dev] Terms
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Wed Mar 31 23:12:08 CEST 1999
I've tried to find the terms which have been assigned to mud-like systems by
various sources. Most of them is based on what I associate with them, but I
hope somebody out there will jump in and challenge my interpretations as
well as provide additional terms.
Btw, which terms are catching on right now??
GENERIC TERMS WHICH COVER MOST RECREATIONAL MUDS
shared virtual reality (shared VR):
Used by the VR community to describe VR with multiple
participants.
shared spaces:
Used by authors discussing general problems, such as temporal
aspects, which are relevant for all spatial multiuser systems.
collaborative virtual environment (CVE):
Used by the spatial oriented branch of computer supported
cooperative work (CSCW) with links to the VR community.
multi user dimension (MUD):
Used by those who have a background in textual multiuser systems
with links back to Mud1. Originally known as "multi user dungeon".
multi user virtual environment (MUVE):
Not too common, probably used to distinguish their work as more
serious than what most MUDs are.
multi user adventure (MUA):
I think this was introduced to avoid the confusion between the
term MUD and the game MUD. Didn't succeed.
multi user game (MUG):
I believe I used to see this term quite a lot in the late 80s.
multi player online game (MPOG):
Used by those that came to the field through singleuser games
which were turned into "few-player" multiplayer games. Often
simple peer-to-peer systems.
massive multi player online game (MMPOG):
Used by those who use the term MPOG. It basically means the same
as MUD, but as those systems which are described as MPOGs
typically have a large commercial entrprise behind them, they are
expected to cater for thousands of users.
virtual world:
Used by those who think about their system as a graphical avatar
space, where users is living in a habitat. Typically these systems
is more oriented towards the surface than mechanics. Unfortunately
this term is heavily used in other fields as well, for instance as a
general term which to describe hypotetical avant garde 3D models in
architecture.
collaborative virtual world (CVW):
Used by the same guys who are likely to use the term CVE. It is
used to describe spaces which is less bent towards CSCW, and more
towards creating an experiental world.
OTHER TERMS
virtual reality:
Yes, this term has in fact been used to describe even text-only
MUDs. Probably because of the high hype factor...
multi user game world:
Rare?
gaming world:
Rare. (I believe Bruce Damer/CCON use it)
online role playing game (ORPG):
massive online role playing game (MORPG):
Used by those who try to avoid what might be associated by MUD and
MPOG.
habitat:
Not a stand alone term. Usually used in a context where virtual
and multiuser is assumed. Decends from Habitat/WorldsAway.
virtual space:
Yet another term used to describe MUDs and similar systems.
virtual community:
Generally used for all types of online community like systems, but
also used as a reference to MUDs by some authors.
multi user player-extensible game (MUPEG):
See Bartle's MUDReport.
--
Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/
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