[MUD-Dev] Terms

Matthew Mihaly diablo at best.com
Wed Mar 31 21:31:15 CEST 1999

We sometimes call ourselves an interactive novelworld, simply because it
sounds intriguing.

On Wed, 31 Mar 1999, Ola Fosheim [iso-8859-1] Gr=F8stad wrote:

> I've tried to find the terms which have been assigned to mud-like systems=
> various sources. Most of them is based on what I associate with them, but=
> hope somebody out there will jump in and challenge my interpretations as
> well as provide additional terms.
> Btw, which terms are catching on right now??
> shared virtual reality (shared VR):
> =09Used by the VR community to describe VR with multiple
> =09participants.
> shared spaces:
> =09Used by authors discussing general problems, such as temporal
> =09aspects, which are relevant for all spatial multiuser systems.
> collaborative virtual environment (CVE):
> =09Used by the spatial oriented branch of computer supported
> =09cooperative work (CSCW) with links to the VR community.
> multi user dimension (MUD):
> =09Used by those who have a background in textual multiuser systems
> =09with links back to Mud1. Originally known as "multi user dungeon".
> multi user virtual environment (MUVE):
> =09Not too common, probably used to distinguish their work as more
> =09serious than what most MUDs are.
> multi user adventure (MUA):
> =09I think this was introduced to avoid the confusion between the
> =09term MUD and the game MUD. Didn't succeed.
> multi user game (MUG):
> =09I believe I used to see this term quite a lot in the late 80s.
> multi player online game (MPOG):
> =09Used by those that came to the field through singleuser games
> =09which were turned into "few-player" multiplayer games. Often
> =09simple peer-to-peer systems.
> massive multi player online game (MMPOG):
> =09Used by those who use the term MPOG. It basically means the same
> =09as MUD, but as those systems which are described as MPOGs
> =09typically have a large commercial entrprise behind them, they are
> =09expected to cater for thousands of users.=20
> virtual world:
> =09Used by those who think about their system as a graphical avatar
> =09space, where users is living in a habitat. Typically these systems
> =09is more oriented towards the surface than mechanics. Unfortunately
> =09this term is heavily used in other fields as well, for instance as a
> =09general term which to describe hypotetical avant garde 3D models in
> =09architecture.=09
> collaborative virtual world (CVW):
> =09Used by the same guys who are likely to use the term CVE. It is
> =09used to describe spaces which is less bent towards CSCW, and more
> =09towards creating an experiental world.
> virtual reality:
> =09Yes, this term has in fact been used to describe even text-only
> =09MUDs. Probably because of the high hype factor...
> multi user game world:
> =09Rare?
> gaming world:
> =09Rare. (I believe Bruce Damer/CCON use it)
> online role playing game (ORPG):
> massive online role playing game (MORPG):
> =09Used by those who try to avoid what might be associated by MUD and
> =09MPOG.
> habitat:
> =09Not a stand alone term. Usually used in a context where virtual
> =09and multiuser is assumed. Decends from Habitat/WorldsAway.
> virtual space:
> =09Yet another term used to describe MUDs and similar systems.
> virtual community:
> =09Generally used for all types of online community like systems, but
> =09also used as a reference to MUDs by some authors.
> multi user player-extensible game (MUPEG):
> =09See Bartle's MUDReport.
> --
> Ola Fosheim Groestad,Norway      http://www.stud.ifi.uio.no/~olag/
> _______________________________________________
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