[MUD-Dev] Custom Server Roll Call?

The Arrow arrow at trelleborg.mail.telia.com
Tue May 4 04:47:56 CEST 1999


[Ola wonders about what/why/how we MUD server writer guys are doing things?]

Well, the last three to four years (the time I've been writing servers), I
have started over on my MUDs for something like tventy times.  One of the
reasons (probably) is that I'm the opposite of Ola, since I use only a
minimalistic design, if any, when I make my MUDs.  I am more of a "code now
and worry about design later" type of guy.

However, at the moment I am working on two MUD servers.  One of them, a diku
type written from scratch in C++, is going along rather well, and I have
actually monster running around in the world!  :) But for now, I spent most
ov my time on the other, which is more a an LP mud with a driver and a lib.
It is also done in C++ (of course... :), and the parser for the language is
pretty much done.  I also have a good idea on how to implement the code
generation and interpreter.

The approach I use when "designing" these two MUDs, is to use a sort of TODO
list where I write down on what I want, discuss these ideas with my self,
and keep it updated with new ideas when I think of any.  This have worked
quite good for me, and also building two different servers at the same time
as I can switch to the other when I get bored of the one I'm currently
working with.

But as Ola says, I have no idea what I will be doing in six months from
now...

/ Joachim
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The Arrow                   Email: arrow at trelleborg.mail.telia.com
Joachim Pileborg              WWW: [Under construction]
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