[MUD-Dev] META: Topic List - 1999
Jon A. Lambert
jlsysinc at ix.netcom.com
Sun Apr 2 20:27:06 CEST 2000
This is a multi-part message in MIME format.
------=_NextPart_000_00C4_01BF9CE1.D0E97A40
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
This years topic list is an HTML file (awww....) and should be attached to
this post ...
Open it up, point, click, drool, and teleport yourself back in time to
the key threads of 1999.
Mayhap next week I'll forego my afternoon naps at the office and create
something that will teleport one back to any time period in Mud-Dev history.
Cheers! :->
--
--* Jon A. Lambert - TychoMUD Email: jlsysinc at nospam.ix.netcom.com *--
--* Mud Server Developer's Page <http://jlsysinc.home.netcom.com> *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--
------=_NextPart_000_00C4_01BF9CE1.D0E97A40
Content-Type: text/html;
name="MudDev_Topics.html"
Content-Transfer-Encoding: quoted-printable
Content-Disposition: attachment;
filename="MudDev_Topics.html"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD><TITLE>MudDev Topics List - 1999</TITLE>
<META NAME=3D"GENERATOR" CONTENT=3D"Arachnophilia 3.9">
<META NAME=3D"FORMATTER" CONTENT=3D"Arachnophilia 3.9">
</HEAD>
<BODY BACKGROUND=3D"" BGCOLOR=3D"#ffffff" TEXT=3D"#400040" =
LINK=3D"#0000ff" VLINK=3D"#800080" ALINK=3D"#ff0000">
<CENTER>
<H1>
MudDev Topics List - 1999
</H1>
</CENTER>
<P>
This topics list contains links to the beginning of threads on that =
topic, or as close as I can determine, depending on subject shift. New =
and old topics that were discussed under misleading subject headers are =
probably not included.
<P>
<H3>Server Design</H3>
DevMud Database Design -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00001.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00211.html">2</A=
>
<BR>
Collision Detection -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00088.html">1</A=
>
<BR>
Adjective Server -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00177.html">1</A=
>
<BR>
Maze Generation -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00187.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00014.html">2</A=
>
<BR>
Sockets and Fibers -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00225.html">1</A=
>
<BR>
Java I/O and Threads -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00251.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00281.html">2</A=
>
<BR>
C/C++ Optimization and Profiling -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00353.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00371.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00373.html">3</A=
>
<BR>
World file parsing using RTTI -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00376.html">1</A=
>
<BR>
Event handling -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00512.html">1</A=
>
<BR>
Connections (Scaling) -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00513.html">1</A=
>
<BR>
Object Naming and Directories -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00547.html">1</A=
>
<BR>
Distributed Servers/ load balancing -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00551.html">1</A=
>
<BR>
VM Design -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00054.html">1</A=
>
<BR>
Sockets Programming -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00094.html">1</A=
>
<BR>
Multithreading -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00270.html">1</A=
>
<BR>
Macro Languages -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00303.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00826.html">2</A=
>
<BR>
QuadTrees -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00322.html">1</A=
>
<BR>
Text Parsing -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00336.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00049.html">2</A=
>
<BR>
Dispatching Events -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00018.html">1</A=
>
<BR>
Circular Buffers & Logging -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00901.html">1</A=
>
<BR>
Using HTML and XML -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00905.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00081.html">2</A=
>
<BR>
Singleton Pattern -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00162.html">1</A=
>
<BR>
IMP: Interactive Mud Protocol -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00144.html">1</A=
>
<BR>
Using MySQL in a Mud -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00204.html">1</A=
>
<BR>
System Security -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00196.html">1</A=
>
<BR>
Random Numbers -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00255.html">1</A=
>
<BR>
Programming Languages for Mud Drivers -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00259.html">1</A=
>
<BR>
Physics and Simulations -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00104.html">1</A=
>
<BR>
Hilbert Curves/Spatial Data Structures -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00118.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00123.html">2</A=
>
<BR>
About MOO -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00394.html">1</A=
>
<BR>
Neural Networks/ AI Engines -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00523.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00557.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00558.html">3</A=
>
<BR>
ColdStore -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00545.html">1</A=
>
<BR>
Garbage Collection -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00564.html">1</A=
>
<BR>
Optimized Object Storage -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00637.html">1</A=
>
<BR>
Telnet and Winsock -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00689.html">1</A=
>
<BR>
OO Multithreaded Mud Programming Languages -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00717.html">1</A=
>
<BR>
Embedded Languages and Persistence
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00790.html">1</A=
>
<BR>
Language Parsing & Tokenization/Lex/Bison -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00796.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00816.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00825.html">3</A=
>
<BR>
<H3>Game Design</H3>
Levels vs. Skills -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00016.html">1</A=
>
<BR>
Skill trees and webs -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00003.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00056.html">2</A=
>
<BR>
Combat Tactics/Implementation/Systems -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00013.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00268.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00222.html">3</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00442.html">4</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00340.html">5</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00359.html">6</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00529.html">7</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00000.html">8</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00591.html">9</A=
>
<BR>
Mobile Movement -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00068.html">1</A=
>
<BR>
Mule characters (Reasons - automation of boring functions) -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00192.html">1</A=
>
<BR>
Matrix Game System -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00216.html">1</A=
>
<BR>
Reset Death -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00253.html">1</A=
>
<BR>
Exploration Points -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00282.html">1</A=
>
<BR>
Personalized Quests -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00318.html">1</A=
>
<BR>
CthulhuMud Driver (Horror themes) -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00408.html">1</A=
>
<BR>
AI Life/Ecologies -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00615.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00602.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00039.html">3</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00104.html">4</A=
>
<BR>
Monster AI and Automation -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00461.html">1</A=
>
<BR>
Renaming Objects -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00672.html">1</A=
>
<BR>
Permadeath -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00462.html">1</A=
>
<BR>
Game Balance -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00554.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00617.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00647.html">3</A=
>
<BR>
Elder Games -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00537.html">1</A=
>
<BR>
MUD Economies -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00584.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00684.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00038.html">3</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00488.html">4</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00760.html">5</A=
>
<BR>
Languages -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00002.html">1</A=
>
<BR>
Small Game Worlds -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00011.html">1</A=
>
<BR>
Planes of Existence -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00198.html">1</A=
>
<BR>
Dynamic Room Descriptions -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00227.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00413.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00007.html">3</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00588.html">4</A=
>
<BR>
Time Discontinuous Mud -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00243.html">1</A=
>
<BR>
AutoGenerating Maps -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00172.html">1</A=
>
<BR>
Magic Spells vs. Abilities -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00259.html">1</A=
>
<BR>
Room Alternatives -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00493.html">1</A=
>
<BR>
Goal Oriented Interfaces -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00460.html">1</A=
>
<BR>
On Realism -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00561.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00436.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00348.html">3</A=
>
<BR>
Playing the Monsters -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00769.html">1</A=
>
<BR>
Roleplaying and Multiple Goals -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00864.html">1</A=
>
<BR>
Roleplaying and Immersion -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00484.html">1</A=
>
<BR>
Storytelling vs. Simulation -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00500.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00504.html">2</A=
>
<BR>
Injury Based Combat -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00016.html">1</A=
>
<BR>
Tile-based Movement -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00086.html">1</A=
>
<BR>
PK and Monster AI -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00215.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00078.html">2</A=
>
<BR>
Essay on PK -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00390.html">1</A=
>
<BR>
Skill Power vs. Skill Rarity -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00030.html">1</A=
>
<BR>
Weather -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00028.html">1</A=
>
<BR>
Personalizing Mobiles -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00042.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00077.html">2</A=
>
<BR>
Mud History (as created by players/implementors) -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00087.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00127.html">2</A=
>
<BR>
Player Stats -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00345.html">1</A=
>
<BR>
Player Capture -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00571.html">1</A=
>
<BR>
Biosystems -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00574.html">1</A=
>
<BR>
Souveniers -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00640.html">1</A=
>
<BR>
Fair/Unfair Scenarios -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00502.html">1</A=
>
<BR>
<H3>Client Design</H3>
Protocols -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00009.html">1</A=
>
<BR>
Client/Server vs. Peer to Peer -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00677.html">1</A=
>
<BR>
Graphic Design Document -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00224.html">1</A=
>
<BR>
Blending Graphics with Text -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00048.html">1</A=
>
<BR>
Containing Automation -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00932.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00005.html">2</A=
>
<BR>
Graphical Mud Design -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00201.html">1</A=
>
<BR>
Pueblo -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00067.html">1</A=
>
<BR>
Public Domain Client -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00424.html">1</A=
>
<BR>
<H3>Mud Administration/Philosophy</H3>
Terminology -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00701.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00000.html">2</A=
>
<BR>
Mud Reviewing -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00302.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00868.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00000.html">3</A=
>
<BR>
Influential Muds -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00421.html">1</A=
>
<BR>
The Terrorist Class (paper) -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00432.html">1</A=
>
<BR>
User-Centered Design -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00028.html">1</A=
>
<BR>
Target Audiences -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00035.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00456.html">2</A=
>
<BR>
Censorship -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00103.html">1</A=
>
<BR>
Immortals and Trust -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00120.html">1</A=
>
<BR>
Virtual Property -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00165.html">1</A=
>
<BR>
Gender and Mud Development -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00581.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00080.html">2</A=
>
<BR>
GM Touring Company -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q2/msg00893.html">1</A=
>
<BR>
Peer Pressure and Cooperation -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00497.html">1</A=
>
<BR>
Online Migration and Population Mobility -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00523.html">1</A=
>
<BR>
Mud vs. Mush Membership -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00038.html">1</A=
>
<BR>
Attracting Players -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q3/msg00332.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00001.html">2</A=
>
<BR>
History of Online Gaming -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00083.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00137.html">2</A=
>
<BR>
Patents/Copyrights/Legalities/Ethics -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00070.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00084.html">2</A=
>
<BR>
Undesirable Players -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00133.html">1</A=
>
<BR>
Licensing topics -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00256.html">1</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00325.html">2</A=
>
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00694.html">3</A=
>
<BR>
Admins as Mortals -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00290.html">1</A=
>
<BR>
Clay Shirky's "Playfulness in 3-D Spaces" -
<A =
HREF=3D"http://www.kanga.nu/archives/MUD-Dev-L/1999Q4/msg00849.html">1</A=
>
<BR>
</BODY>
</HTML>
------=_NextPart_000_00C4_01BF9CE1.D0E97A40--
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list