[MUD-Dev] characters per account
Matthew Mihaly
the_logos at achaea.mudservices.com
Mon Apr 3 19:13:00 CEST 2000
On Mon, 3 Apr 2000, Jeff Freeman wrote:
> >>Lord British:
> >
> >"Interesting!... I believe the internet and especially the [anonymity] it
> >provides people, has been a social negative. In fact in the new game "X"
> >I intend to give people 1 and only 1 character at a time, thus they will
>
> >F. Randall Farmer: (going out on a limb...)
> >MM Games need to _embrace_ the nature of the net and incorporate
> >its features/warts into their game designs from the beginning.
>
> Seems like that would be a lot easier with a science-fiction background
> rather than a fantasy/magic one.
>
> But are there are any commercial science-fiction games in the works? Seems
> like all I see are techno-fantasy or stock-fantasy. Either swords and
> sorcery, or swords and sorcery and laser-pistols. But sort of
> Traveller-esque type online multiplayer game.
There are quite a number of sci-fi MM projects in the works,including Star
Wars (Verant), Star Trek (was Verant, but I hear it's been given to
someone else now), as well as a number of unbranded sci fi projects that
I'm aware of.
--matt
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