[MUD-Dev] characters per account

Matthew Mihaly the_logos at achaea.mudservices.com
Mon Apr 3 19:13:00 CEST 2000


On Mon, 3 Apr 2000, Jeff Freeman wrote:

> >>Lord British:
> >
> >"Interesting!... I believe the internet and especially the [anonymity] it
> >provides people, has been a social negative. In fact in the new game "X"
> >I intend to give people 1 and only 1 character at a time, thus they will
> 
> >F. Randall Farmer: (going out on a limb...)
> >MM Games need to _embrace_ the nature of the net and incorporate
> >its features/warts into their game designs from the beginning. 
> 
> Seems like that would be a lot easier with a science-fiction background
> rather than a fantasy/magic one.  
> 
> But are there are any commercial science-fiction games in the works?  Seems
> like all I see are techno-fantasy or stock-fantasy.  Either swords and
> sorcery, or swords and sorcery and laser-pistols.  But sort of
> Traveller-esque type online multiplayer game.

There are quite a number of sci-fi MM projects in the works,including Star
Wars (Verant), Star Trek (was Verant, but I hear it's been given to
someone else now), as well as a number of unbranded sci fi projects that
I'm aware of.

--matt




_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list