[MUD-Dev] characters per account

Sayeed yu219121 at YorkU.CA
Tue Apr 4 15:28:25 CEST 2000


Matthew wrote:
>This is the third time I've seen someone bring this up in this
>thread, and it's the third time I'll say it, "People will simply buy
>multiple accounts." I've certainly done it.
>

Likewise, this is also the third time I've brought it up.  In
a balanced single character/account system, the majority of 
people will not buy multiple accounts.  I've clearly explained 
WHY not in the post below:
RE:  [MUD-Dev] Gamasutra:  Online Justice Systems 
 -Sayeed,   dated 3/27/00
I would repost it in response, but I'm not sure if would violate 
list etiquette.  You may wish to go back and read it, because 
without justification, the statement that "players will buy more 
accounts" in a single-character system is an assertion.  'Why 
will they buy more?' is the key question.  A common answer 
to this is that characters appear more valuable because of:

A)  Price-Related Value
B)  In-Game Value

In the above referenced post, I've explained why both of these 
reasons are false.

'Sayeed.




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