[MUD-Dev] Re: Family, was characters per account

Raph Koster rkoster at austin.rr.com
Tue Apr 11 17:22:54 CEST 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Jeff Freeman
> Sent: Tuesday, April 11, 2000 9:17 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Re: Family, was characters per account
>
>
> From: Daniel James <dan at sensei.co.uk>
> >Family does seem to be a grossly neglected construct in
> >online games - and such an obvious one!
>
> I've been especially disappointed in the graphical MMORPGs.  Family?  They
> don't even have NPC children.  Because, I'm supposing, someone somewhere
> decided that it wasn't the least bit important.  Waste of disk space for
> the art, waste of system resources to have them in-game.  It's not as if
> anyone wants to pretend those are real towns with real people in
> them anyway.

Actually, in UO's case it was because a) we were concerned about the vast
potential for nastiness (children-killing, pedophilia, etc), and b) we
didn't actually finish the artwork. The former is worth discussing on the
list, I think: the viability of children, and children-specific
environments, particularly in comemrcial ventures.

-Raph




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