[MUD-Dev] Re: Family, was characters per account
Shawn Halpenny
malachai at iname.com
Tue Apr 11 17:39:32 CEST 2000
On Tue, Apr 11, 2000 at 06:58:32PM +0000, Matthew Mihaly wrote:
> On Tue, 11 Apr 2000, Phillip Lenhardt wrote:
[ ... ]
> > But suppose that every script a player writes is available to everyone
> > else (which obviously precludes the "script trade" economy). Then having a
> > "killer script" is at best a momentary advantage.
>
> So if everyone is going to have "the" killer script, why bother?
So once I have "the" killer mud engine, why should you all bother?
--
Shawn Halpenny | Maniacal at I Ache, Ohm | "Universal Danger!"
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