[MUD-Dev] banning the sale of items
Par Winzell
zell at alyx.com
Sun Apr 16 21:39:57 CEST 2000
Matthew Mihaly writes:
> On Sun, 16 Apr 2000, Par Winzell wrote:
>
> > But "ethical schmethical" is too dismissive. :-)
>
> I disagree. My statement was intended to convey the idea that ethics
> should be _utterly_ irrelevant as far as an end goal in how you design a
> game, when doing it for a publically traded company. Publically traded
> companies have a mandate to create shareholder value, and any other goal
> (such as creating an 'ethical' game) is negligent management.
And my post was intended to convey the idea that "ethical" does _not_
necessarily mean running your company less efficiently just so you can
satisfy some vague bumper-sticker notion -- "ethical" can be a nugget
of common sense that you can use to create a better game, thus better
shareholder value!
Par
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list