[MUD-Dev] Quote from a Simutronics developer
Erik Jarvi
ejarvi at megsinet.net
Mon Apr 17 15:04:48 CEST 2000
On Sun, Apr 16, 2000 at 11:04:25PM -0500, Raph Koster wrote:
>
> *Those* definitions explain why combat creeps into the equations so quickly.
> And considering the ease of quantifying RL combat for implementation into a
> game, compared to quantifying politics, it's not hard to understand why
> there are so few massively multiplayer online political games.
> [snip]
> - Mike "Jhyrryl" Paddock
> <---end quote
Combat and political/economic games are not mutually exclusive.
I'd even say to be a successful political/economic game you _have_ to have combat.
Think assassinations, blackmail, any type of crime. We thrive on crime. It creates
ALOT of tension, and player involvement.
Years ago, while Mud hopping, I played this one Mud, I don't even remeber it's
name, that had this asshole PKer on it. He was almost always IC on a HnS Mud. He
would constantly PK players around his level and higher. Everyone on the Mud had
a focus point to direct their "hate". He would taunt lowbies, but never PK them.
Well it turns out he was a friend of one of the admins, and was asked to play this
role. I thought it was great, others didn't. But it was a way to direct players
activities, like quests. :)
Erik
--
All music aspires to the condition of muzak.
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