[MUD-Dev] selling Godhoods

Ananda Dawnsinger ananda at greyrealms.com
Mon Apr 24 19:24:30 CEST 2000


----------
>From: Chris Jacobson <fear at technologist.com>
>To: <mud-dev at kanga.nu>
>Subject: Re: [MUD-Dev] selling Godhoods 
>Date: Mon, Apr 24, 2000, 3:51 PM
>

>What about the problem of anyone actually having $3000 to blow on a game? 
> It's not quite like Ultima Online or EverQuest...

There are such folks out there.  Not a lot, but a few -- but then, it
doesn't take many people chipping in $3000 apiece to help keep a small-scale
game afloat.

Many of these are people who started playing online games during the days of
GEnie at $6/hr.  And if you're in the routine, as many were, of coming home
from work, playing until bedtime, and spending most of your weekends online,
that added up to about $1000/month.

On Compuserve, it was even more expensive.

"Disposable income" takes on a whole new meaning when you're hooked on a MUD
-- but I digress...

My point is that there are players out there who have the money to spend,
and the experience to suggest that $3k for Godhood is a bargain.  The trick
is finding those folks, getting the word out, winning them over, and getting
them to stick around.

(This is definitely NOT a Scalable Solution!)

   -- Sharon





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