[MUD-Dev] attracting players

Chris Lloyd crl199 at soton.ac.uk
Wed Apr 26 11:22:11 CEST 2000


-----Original Message-----
From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
Richard Woolcock
Sent: 26 April 2000 09:02
To: mud-dev at kanga.nu
Subject: Re: [MUD-Dev] attracting players

Mud Imp wrote:
>
>> I seem to be the worlds worst at being able to attract players. I've done
>> everything that looks obvious. put ads on the message bases, listed the
>> mud on the lists...asked what players I have to recruit...And I still
have
>> few players..yet I know there are muds out there that seem to have so
many
>> players they almost have to turn them away... What am I missing here that
>> others have found? Anyone?
>
>Well, what does your mud offer that nobody else does?  If you don't have
>a gimmick, find one - something unique, something particular to your mud,
>be it a theme, a style of play, or whatever.
>

Agreed, but it does not have to be a gimmick - As long as it is unique in
some way. But do not worry too much - All games take time to grow.

The other thing is to never miss an opportunity to tell people about your
game.... Why not tell us what it is called - Maybe I will visit your world
to see what it is like? :)

C.

--Chris Lloyd
--Mailto:crl199 at soton.ac.uk




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