[MUD-Dev] Self-Sufficient Worlds

Raph Koster rkoster at austin.rr.com
Thu Apr 27 09:33:57 CEST 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> F. Randall Farmer
> Sent: Wednesday, April 26, 2000 6:07 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Self-Sufficient Worlds
>
> In another sense, (the one I _think_ Chris meant: A self-sustaining
> /self-perpetuating MUD, with no admin staff.]) this is probably
> impossible. There are two many dimensions that can get screwed up.

And on that note, my friends over at Wombat Games are about to give it a
serious whack:

http://www.darkzion.com
http://dzvault.ign.com

-Raph




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