[MUD-Dev] moving advancement away from experience
Lee Sheldon
linearno at gte.net
Thu Apr 27 11:24:25 CEST 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Travis Casey
> Sent: Wednesday, April 26, 2000 5:38 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] moving advancement away from experience
> The biggest problem I see with any sort of "reward for roleplaying"
> system is keeping it from encouraging a certain *style* of
> roleplaying. For example, one player decides to roleplay a
> dashing, flamboyant, devil-may-care warrior who cracks jokes in the
> face of doom; another decides to roleplay a priest who is meek and
> quiet on the surface, but has a solid core of inner strength.
> Guess who's probably going to get more RCs? Almost certainly the
> first one, because his/her roleplaying is going to be highly visible.
> The second may play the character he/she's decided on more
> consistently and well, but since that character isn't going to draw
> attention, he/she will probably get a lot fewer RCs.
> IMHO, this is going to be magnified by giving it to the players to
> decide. A player who decides to play a friendly, outgoing character
> is going to meet and befriend lots of people, and have many more
> opportunities for gaining RCs than one who decides to play an
> introverted character. They're both likely to gain more than someone
> who decides to roleplay an abrasive character.
I would respectfully disagree. It seems to be quite easy to determine
people who are role-playing well from those who aren't. I don't think it
has much, if anything, to do with whether the PC is flamboyant or subtle.
Most people pick up on it very quickly, whether they themselves are heavily
role-playing, or aren't at all, and react accordingly.
> As someone who usually plays introverted characters, it seems unfair
> to me. :-)
I'm not really writing pro or con RC, simply to say that I don't think you
have to worry. Introvert or exctrovert, role-playing is pretty easy to
spot. And abrasice or abusive players hiding behind the masks of
role-player get weeded out pretty quickly in most cases anyway, either by
admin intervention, or player ostricization.
Lee
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