[MUD-Dev] Reputation & Trust Circles [was UO rants]

Paul Schwanz - Enterprise Services Paul.Schwanz at east.sun.com
Fri Aug 25 14:36:48 CEST 2000


> From: "Ben" <bjchambers at phoenixdsl.com>
 
> The only possible way of making the whole thing work is having a more
> complex system.  Picking up something a monster threw on the ground, would
> not constitute bad. Picking up something someone dropped when they died
> would.  There would have to be a way of distinguishing this.  The action of
> picking something up, would only be bad if certain things were true about
> what was being picked up, and who was doing the picking up.  This would
> require more in-depth programming, but would in the end result in much more
> realism.  But you then make a choice... is something still known to have
> happened, if no one was there to see it???
> 
> 

We have forensics and such to address this very thing in real life.  It is often 
possible for an action to become known apart from eyewitness accounts, but based 
on physical evidence.  Of course, modeling a forensic skill and some form of 
physical evidence then requires even more in-depth programming.  

--Phinehas



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