[MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs

Koster Koster
Mon Feb 21 09:24:54 CET 2000


> -----Original Message-----
> From: Dr. Cat [mailto:cat at realtime.net]
> Sent: Saturday, February 19, 2000 8:50 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs
> 
> It's my understanding that games like
> Everquest and UO can only have a few thousand people per 
> world before they
> need to go set up a second world, and a third, and a tenth, 
> each totally
> sealed off from the others in terms of interaction of game 
> elements. 

In UO's case it's more because of the amount of content in a world (map
size, etc) and not the architecture, which can scale...

-Raph



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