[MUD-Dev] Basic principles of reinforcement for muds

Matthew Mihaly the_logos at achaea.com
Mon Jul 24 02:18:36 CEST 2000


On Sun, 23 Jul 2000, John Hopson wrote:

I liked your post. Write more, John.


> Variable Ratio (VR)
> 
> 	In a variable ratio schedule, the participant must respond some number of
> times to be rewarded, but the specific number required varies.  For
> example, a rat might be rewarded on average every 10th lever-press, but
> sometimes sooner, sometimes later.  The subject never knows exactly how
> many responses are required this time.

The power of this can certainly be seen in gambling!


 > Future possible topics:
> 
> 	Addiction, a how to guide.
> 	Conditioned reinforcers, how to get players to do things for free.
> 	How players allocate their time between possible activities.
> 	Flocks, herds, and dragon-slaying posses.

I'd love to hear something written at about the level of this post on 1,
2, and 3.
--matt




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