[MUD-Dev] Are eBay sales more than just a fad?

Matthew Mihaly the_logos at achaea.com
Tue Sep 12 18:56:43 CEST 2000


On Tue, 12 Sep 2000, Jeff Freeman wrote:

> But it would be better if there were plenty of room for everyone to own
> their own castle, or else an in-game method (only) of acquiring and
> defending the castle from other players.  Say, you can have the castle, but
> only for as long as you can defend it.  'Wouldn't make any sense to buy it,
> since you'll just lose it anyway if you can't defend it, and if you can
> defend it, you could win it in-game.

And if I want a castle and don't feel like defending it, because having a
castle is fun and defending it is not fun? (a reference to your argument
that everything players have to do in games should be fun)

 
> Anyway, I think eBay is sort of a diagnostic tool.  If you want to see
> what's wrong with your game, you can go see what people are buying and
> selling on eBay.  I think that fighting it (trying to ban the sale of items
> on eBay, etc.) is futile.  And becoming eBay doesn't address the problems
> that cause people to want to pay you money so that they can avoid playing a
> certain part (at least) of your game.

Seems like a winning solution to me, from the game companies point of
view. Player X will pay you to NOT use their bandwidth. 

 
--matt




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