[MUD-Dev] MUD Coding Staff Structure

Malcolm Tester MTester at cambric.com
Wed Sep 13 16:25:39 CEST 2000


-> -----Original Message-----
-> From: David Bennett [mailto:ddt at discworld.imaginary.com]
-> Sent: Wednesday, September 13, 2000 1:29 PM
-> To: mud-dev at kanga.nu
-> Subject: RE: [MUD-Dev] MUD Coding Staff Structure
-> 
-> There is also Dworkin's game driver (DGD) the commerical 
-> rights to which
-> are held by Skotos.  Dworkin is definately still developing 
-> this as well.

Right.  Sorry Dworkin and Skotos folk.  DGD _is_ written from scratch and
uses a different approach.  It's a very nice driver, and it too includes the
2.4.5 lib adapted for use by it.  If you are starting from scratch and want
a mud that can be used commercially, this is the only driver (for lpmud
types) you can use.  All the others are befuddled with copyright issues.

-> 
-> Mudos web site is at:
-> http://www.mudos.org

Hmm, wow.  It looks like MudOS is being actively developed again.

Malc is Mindless



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