[MUD-Dev] MUD Coding Staff Structure
Malcolm Tester
MTester at cambric.com
Wed Sep 13 16:25:39 CEST 2000
-> -----Original Message-----
-> From: David Bennett [mailto:ddt at discworld.imaginary.com]
-> Sent: Wednesday, September 13, 2000 1:29 PM
-> To: mud-dev at kanga.nu
-> Subject: RE: [MUD-Dev] MUD Coding Staff Structure
->
-> There is also Dworkin's game driver (DGD) the commerical
-> rights to which
-> are held by Skotos. Dworkin is definately still developing
-> this as well.
Right. Sorry Dworkin and Skotos folk. DGD _is_ written from scratch and
uses a different approach. It's a very nice driver, and it too includes the
2.4.5 lib adapted for use by it. If you are starting from scratch and want
a mud that can be used commercially, this is the only driver (for lpmud
types) you can use. All the others are befuddled with copyright issues.
->
-> Mudos web site is at:
-> http://www.mudos.org
Hmm, wow. It looks like MudOS is being actively developed again.
Malc is Mindless
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