[MUD-Dev] Are eBay sales more than just a fad?
Matthew Mihaly
the_logos at achaea.com
Wed Sep 13 16:27:20 CEST 2000
On Tue, 12 Sep 2000, Taylor wrote:
> On Tue, 12 Sep 2000, Dave Rickey wrote:
>
> > But why (from an executive's viewpoint) settle for making $15 on the
> > player-to-player sale of a $150 UberWeapon, when you could sell the same
> > thing outright and take the whole $150 as pure profit?
> >
> > That's why I say it's like being a "little bit pregnant". The game that
> > takes the first step makes higher profits than the one that doesn't. The
> > game that takes the second makes yet higher profits. Higher profit margins,
> > more money you can get the execs to kick loose on marketing, more marketing
> > means higher player numbers.
>
> Games are a form of escapism. Why would players embrace a system where the
> people who were rich in the game were the same people who were rich in
> real life? I want worlds where the 45 year old executive is on the same
> economic footing as the 14 year old student. That's what makes it
> interesting.
*Shrug* Players do. That's all that matters.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list