[MUD-Dev] Are eBay sales more than just a fad?
Jeff Freeman
skeptack at antisocial.com
Wed Sep 20 08:46:35 CEST 2000
At 02:50 PM 9/19/00 -0400, Phinehas wrote:
> Certainly a pastime *can* be based more on money than skill, and I would
think
> that it is a stretch to call such a pursuit a game.
That seems like a really strange way to make the distinction.
Isn't player-skill all client-side anyway? What happened to "never trust
the client"?
Sounds like you're saying that if we DON'T trust the client (base the game
mostly on player skill), then it isn't a game.
--
http://home.swbell.net/skeptack/
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