[Mud-Dev] Money supply in game economies (formerly Broken economies)
Timothy Dang
tdang at U.Arizona.EDU
Sat Apr 7 21:31:26 CEST 2001
On Thu, 5 Apr 2001, Matt Mihaly wrote:
> But how does a bank avoid widespread fraud in an environment where
> people can have multiple characters and where there is no way to
> recover a loan from a player who just decides to quit?
How about collateral? In-game collateral could be readily
contractable.
> b) Has anyone implemented systems in their worlds that allow
> players to act truly entrepreneurially? I'm sure someone else can
> come up with a better list of requirements for this, but I'd think
> that it would at least need:
> 1. Multiply your efforts by employing (almost certainly) NPC
> workers.
Didn't Jeff say he'd done something like this in Ackadia?
------------------------------
Timothy O'Neill Dang / Cretog8
520-884-7261
One monkey don't stop no show.
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