[MUD-Dev] Movie grosses
Matt Mihaly
the_logos at achaea.com
Wed Apr 11 18:20:31 CEST 2001
On Tue, 10 Apr 2001, Myschyf wrote:
> I'd think you'd need all these figures before you could reasonably
> compare gaming revenues with movie revenues. Its a natural
> correlation and one I've been tempted to make many times. Take EQ
> or SWG which I'd equate to a major studio release to something like
> Shadowbane which I'd equate to an independent release.... see how
> well they do (well it isn't as if the respective companies would
> release their earnings or spending figures but it would be nice).
> The other thing that isn't figured in is ongoing support. I don't
> know that much about the movie industry but once its released, isn't
> the work of the studio pretty much done? Besides distribution costs
> I mean. But there's no server farm, there's no customer service,
> there's no complaints about behavior, character names, getting stuck
> in a black hole, bug exploitation, etc etc. So you don't have the
> same ongoing costs for a movie that you would have for a game.
See the title of the thread. We're talking about gross revenue. Costs
don't matter when comparing gross revenue.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list