[MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev]Broken currencies)
Travis Nixon
tnixon at avalanchesoftware.com
Wed Apr 18 10:38:28 CEST 2001
----- Original Message -----
From: "Matt Mihaly" <the_logos at achaea.com>
To: <mud-dev at kanga.nu>
Sent: Tuesday, April 17, 2001 4:32 PM
Subject: [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE:
[Mud-Dev]Broken currencies)
Matt Mihaly wrote:
> On Wed, 11 Apr 2001, Travis Nixon wrote:
>> We'll get to a point where players won't mind not getting "stuff"
>> from everything they do, but to get there, we need a more solid
>> basis for the game than "kill stuff to get stuff to kill bigger
>> stuff to get better stuff".
> Some of us are already there.
Oh silly Matt, haven't you heard?
Text games don't count.
(removing tongue from cheek and foot from mouth)
:)
Seriously, though, just about anything will work on a small scale with
a dedicated playerbase. But yes, that was a very sweeping
generalization I made, and for that I apologize wholeheartedly.
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