[MUD-Dev] "The gaming situation" by Markku Eskelinen
Matt Mihaly
the_logos at achaea.com
Mon Aug 6 15:58:28 CEST 2001
On Sat, 4 Aug 2001, Ola Fosheim [iso-8859-1] Gr=F8stad wrote:
> To pick an example, Bringsjord opened his paper by stating:
<snipped excerpt from Bringsjord's paper>
> What he basically is saying is something like "although
> synthesizers make cute sounds --- they have no musical power,
> which explains why, though Bach engages all age groups only
> younger people play Bach on synthesizers". Argh!
> Even though there is a lot of trash around, it seems to be pretty
> harsh to define all adventure games as not being dramatically
> compelling. Oh wait! We are talking about taste here, he enjoys
> sport games!
"Dramatically compelling" is, by its nature, a rather subjective
word anyway. If I am compelled by the drama of a game and you
aren't, is it dramatically compelling?
He doesn't know what he's talking about.
--matt
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