TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mudse rver design questions (long))
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Wed Aug 8 10:52:21 CEST 2001
> -----Original Message-----
> From: Travis Nixon [mailto:tnixon at avalanchesoftware.com]
> I used to really like STL.
> Now I really hate it.
> I would really like it again if it really was STL, and maybe someday
> it will be. Right now its mostly ASTL, though. (Almost-Standard
> template library)
> Actually, it may just be Microsoft's implementation that is ASTL.
> That wouldn't surprise me. All I know is that using STL has
> caused me some major headaches in code that needs to run across
> Windows, Playstation2 (using 2 different compilers), and Gamecube.
> So many headaches that we have to get rid of it altogether. It's
> a shame, really.
Take a look at STLPort. Its more compliant, and orders of magnitude
faster on some operations (strings are about 5 times faster I
believe). It also drops into DevStudio without any trouble. Its also
properly cross platform I believe so it should be easily portable -
which is nice when you see how MS had to fudge to get locales
working properly (*ahem* macros).
I think it might restore your faith.
Dan
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list