[MUD-Dev] Semi Graphical Muds

Kerem HADIMLI waster at iname.com
Thu Feb 8 01:25:00 CET 2001


Ben Chambers wrote:
[...]
> this may have already been posted, but I envision a MUD client where
> there are sections of the screen, and input is seperated... if the
> user didn't have this, they would only get the text based version.
> 
>   ----------------------------
>   |                          |
>   |      map                 |
>   |                          |
>   |                          |
>   |                  |-------|
>   |------------------| stats |
>   |   normal         |       |
>   ----------------------------
> 
> but of the information is recieved in three bursts, so the client can
> re-arrange this information for their own personal preferences.

Well, with a friend of mine, we imagine something like that, since
i've received the first mail that tells about ADOM. I had thought MUDs
were like this when this friend of mine first told me about MUDs, then
we decided to open a mud, examined codebases, etc., but we couldn't
for a long time.  Currently we're in the designing process of client,
and server, the client will use 80x50 text screen, etc. As i couldn't
find anything for setting screen mode to 80x50 text for gcc, i've
written something in win32 API looking at the win32 api examples, that
emulates a 80x50x16 (16 colors) text mode screen in a Win32 window,
using 8x8 DOS font, etc.

I guess we will be able to open it for alpha on summer, or so, if we
continue the project :) But i guess we will continue, as we want to
open a MUD for a long time (hmm, since november'99 i guess), and we
decided that this m ixed system (semi-graphics + normal mud
descriptions when needed) is the best system for players.

Regards,
Kerem HADIMLI
--
If it happens once, it's a bug.
If it happens twice, it's a feature.
If it happens more than twice, it's a design philosophy.

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