[MUD-Dev] Medievia interview

Alex fletchra at qsilver.queensu.ca
Thu Feb 8 08:09:46 CET 2001


On Wed, 7 Feb 2001, Koster, Raph wrote:

> Joystick101.org recently did an interview with Vryce of
> Medievia. URL is:
>
>   http://www.joystick101.org/?op=displaystory&sid=2001/1/26/182330/533

Egad.  Rife with bad spelling too.

A few points to clarify on the article though:

  * Medievia did not start in 1990 as he claims 2-3 times in the
    article.  It did not start until at least 1993.

  * Their 4 million room wilderness is a large bitmap, and they count
    each pixel as a room.

  * Most of their original features are 'liberated' from elsewhere.
    Now, I will give them the point for coming up with formations
    first.  But that's about it.  (=

> Now, regardless of whether the prevailing view is that Krause is a
> thief or a genius, there do seem to be some rather interesting
> features described in the thread. Anyone know more?

Go check out a copy of the code that is available on ftp.game.org
(/pub/merc?).

Also, for some other interesting information on it all:

      http://www.kavir.dial.pipex.com/med.html

or the semi-mirror at:

      http://www.game.org/med/

Ae.

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