[MUD-Dev] Medievia interview
Koster
Koster
Sat Feb 10 19:47:28 CET 2001
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Madman Across the Water
> Sent: Thursday, February 08, 2001 11:34 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Medievia interview
>
> I have one question for Raph, at this point- they cite you in
> the following sentence:
[quote edited]
> Raph Koster argue[s] that as MMORPGs...game designers will need to
> become more familiar with the history and design of muds, in order to
> bring their persistent virtual worlds to a level already achieved by
> many muds, like Medievia.
>
> Did you say "like Medievia" or did they add that?
They added that. I believe that the MUD-Dev FAQ actually has my description
of Medievia in it, and as I recall, it was a less than gushing description
overall. ;)
-Raph
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