[MUD-Dev] Re: PvP systems

the_logos at www.achaea.com the_logos at www.achaea.com
Mon Feb 12 11:24:29 CET 2001


On Wed, 7 Feb 2001 gmiller at classic-games.com wrote:

> I don't consider that abuse... The whole point is to prevent people
> from being able to offend others with impunity. If they offend a
> whole guild that badly and have no friends of their own, there's
> likely a reason for that.  Furthermore, I strongly suggest placing
> limits on the number of curses a player can have active in order to
> create an opportunity cost. People who use curses at random would
> naturally tend to receive more curses than their victims. I also
> consider the curse approach (or any similar "both sides suffer"
> thing) a good feature to pair with an introduction system to further
> limit the potential for abuse.

They only have to offend the leader of the guild, who then orders the
entire guild to curse the person.
 
--matt

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