[MUD-Dev] Semi Graphical Muds

Adam Casbarian adamcas at concentric.net
Mon Feb 12 14:11:19 CET 2001


The big problem with a semi-graphic interface is the fact that a mud
is mostly channel and command output of stuff.  This limits the space
you can bother having graphics with unless you want to sacrifice
channels and long listed commands, etc.

If you just want a few pretty pictures, you could set up tag
generation on entering a room based on terrain bits and throw a
generic picture of that terrain up on the screen instead of the room
description.

You could also tag some mobiles with some sort of optional flag for
graphics so that a picture of that Warg you're fighting pops up on the
screen ala Bard's Tale (although hopefully a step up).

- Adam
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