[MUD-Dev] Persistent Worlds
John Buehler
johnbue at msn.com
Sat Feb 17 23:21:06 CET 2001
J C Lawrence writes:
> > I think you're assuming that my marketing would be in the
> > mainstream player channels of existing game magazines and such.
> > Suppose I restrict my communication to The Disney Channel or to
> > The Lithuanian Journal or whatever? My target audiences are
> > already out there and I just have to find out how to communicate
> > with them. 'Gamers' are not who I'm after.
>
> Could you keep them out?
Nope. As I keep saying, I'm hoping that they will be as uninterested
in my game as they would be in Teletubbies. But for different
reasons, hopefully :)
JB
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