[MUD-Dev] A new MUD-standard
rayzam
rayzam at home.com
Sun Feb 18 20:29:12 CET 2001
----- Original Message -----
From: "Ben Chambers" <bjchambers at phoenixdsl.com>
To: <mud-dev at kanga.nu>
Sent: Sunday, February 18, 2001 10:00 PM
Subject: [MUD-Dev] A new MUD-standard
> Recent discussion from the thread on Semi-graphical MUDs has
> inspired me to begin developing a new MUD standard. My basic idea
> calls for using HTML like tags to tell the client to divide the
> messages from the server into seperate windows, allowing a map to be
> displayed and a seperate stat window to be displayed. After some
> consideration I have come up with the following concept. Would
> anyone like to comment on it? Would anyone be willing to help me
> develop it?
> The types of messages from the server can be divided into 3 types of
> messages. The first is scrolling text. This is like the standard
> MUD output, where looks much like a scrolling document. The second
> type is a coordinate screen. This would be used for a map or
> something similar. Where you overwrite the text starting at a given
> set of (x,y) coordinates. The final type is the static labeled
> screen. This would be used for stuff like statistics, where the
> label remains the same but the value changes.
> Can anyone think of any other kinds of information that the server
> might want to utilize?
Files to play on the client side:
- sounds [many clients have sound triggers anyways]
- pictures to pop up [possibly in the GUI of the client, or
allow the client to pop em up in other windows, or ignore
them]
Now it wouldn't actually send sound or picture files, just names for
the associated files, looking in specific directory [trees?]. Then the
files could be downloaded from the server separately, or
players/client makers could come up with their own sets, allowing for
even more customization [why not hear yourself yelling Ow! when you
get hit, instead of a *thud*. ;)]
rayzam
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