[MUD-Dev] "Doing a dungeon" (was: Permadeath or Not?)

the_logos at www.achaea.com the_logos at www.achaea.com
Mon Feb 19 20:23:16 CET 2001


On Mon, 19 Feb 2001, msew wrote:

> At 15:27 12/11/2000 -0700, Travis Nixon wrote:
> 
> > But I will say that when you can get one of those groups together,
> > the way the EQ team wants you to play dungeons is such an absolute
> > blast that I haven't cancelled my account yet, even after being
> > thrown out of the Vale. 

> The problem with "doing a dungeon" is that there is no point.  Why
> bother.  The fact that you "did it" from start to finish gives you
> nothing extra.  It is better to sit at a camp and get safe exp and
> go for specific item(s).

There clearly is a point. Travis said he had a blast doing it. That's
a pretty good reason in my book. From a pure GoP perspective it might
have no point, but no one is a stereotype.

--matt

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list