[MUD-Dev] Real Life Consequences
John Buehler
johnbue at msn.com
Tue Feb 20 18:11:03 CET 2001
> Kevin Littlejohn
> I'd actively chose not to play on any server that was involved in
> such a system - and I suspect I'd not be alone.
Suppose the technology was such that your identity could be
established, but the involved company couldn't actually determine who
you were? That is, there is a trusted third party that the game
company can ask questions such as "are these two identities the same
individual?", or "what's the identity number of this user?" but they
can't ask "where does this person live?" or even "what is this
person's name?". Obtaining such information requires court
intervention, just as accessing files on your personal computer
requires court intervention.
Then the most prying that a company could do would be to determine who
is playing and when, plus they'd know when an individual is playing
the game through multiple accounts. That's information that's largely
already available to them. Just not as reliably. But such an
approach does permit banning so long as a player cannot conjure up
multiple identities with the third party institution. We need
biometrics.
JB
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