[MUD-Dev] Interesting EQ rant (very long quote)

Koster Koster
Tue Feb 20 21:39:48 CET 2001


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> the_logos at www.achaea.com
> Sent: Tuesday, February 20, 2001 8:35 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Interesting EQ rant (very long quote)
> 
> 
> On Tue, 20 Feb 2001, Jeff Freeman wrote:
> 
> >   Good Quest: [standard repopping quest, but where the fiction hides the
repop]
>  
> >   Bad Quest: [standard repopping quest].
> 
> I see no fundamental difference between these two. The differences are
> fairly pedantic and have little to no bearing on the player
> experience, in my opinion.
[snip]
> Your 'reasons' are barely-disguised fictions to allow the cheese to
> effectively reset back to A. I can't see most players caring whether
> the quest was the "bad" or "good" versions, as they are basically
> identical.
[snip]
> You certainly haven't convinced the player in me that your ideas are
> any different from what is happening now. You're just concealing the
> quest with a paper-thin story device. The quest is the same.

Hurm, certainly most players I know would MUCH rather see the "good"
versions Jeff posted. I think that by and large they'd regard it as mostly a
matter of craftsmanship, though.

Unless the reset of the state somehow implied something larger, some sort of
world state change. then they'd feel a qualitative difference too, I
suspect.

Are you really arguing that paper-thin story devices don't have an impact,
Matt? I thought you were the one saying that the backstory was important
over in that other thread. ;)

-Raph
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