[MUD-Dev] Persistent Worlds
Nathan F.Yospe
yospe at kanga.nu
Wed Feb 21 23:08:50 CET 2001
John Buehler <johnbue at msn.com> said:
> > Eli Stevens
> > As a counterpoint I offer:
> > http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.php
> > Granted, we need more (a lot more) to really be able to say that the
> > system can produce prose (rather than repeat it, re-stitching it as
> > necassary). But, what is there _is_ decent reading.
> While I'm generally not interested in dinking around with textual
> games, what is presented in that post is pretty neat, and could
> concievably keep up with a traditional backstory. The dovetailing
> of the two would product a fairly remarkable game. In the extreme,
> I consider the idea of picking up a book, reading until I get to an
> interesting point, then start playing the story :)
Interesting single player option... I'll have to think on it... it
might be a way to sell the game seperately from the subscription,
leaving game rights completely seperate from the purchase.
> I'd have my doubts about such a game in multiplayer, however. In
> the time it takes me to read a wonderful description of what's going
> on, I could get dead.
I've never intended the text to be the entire game. It started with
the text enhanced by images, diagrams, and status
windows... eventually, the text became the enhancement. I wish I had
a good 3D graphic programmer. I'm sure someone else could find a way
to display the things I envision, instead of crude outlines...
--
Nathan F. Yospe email: yospe at kanga.nu nyospe at a2i.com nyospe at pacbell.net
Don't mind me, I'm just insane - there's someone else here, in my brain.
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