[MUD-Dev] Real Life Consequences
John Buehler
johnbue at msn.com
Thu Feb 22 00:13:41 CET 2001
Jeff Freeman writes:
> > And as for getting rid of all bugs, the day will come when software
> > does exactly what the specifications call for. Then it will just be
> > an issue of getting the specifications the way we want them.
>
> I don't think so. Even if the software does exactly what the
> specification
> call for, sometimes the specifications are wrong. Or used in
> ways that the
> designer never intended and didn't plan for.
Perfectly reasonable response. I'm willing to tackle the code matching the
specifications first. We can worry about building the 'right' design after
that.
> "Don't have any bugs to exploit" is just not in the least way a
> reasonable solution for how to deal with exploiters.
A generally fair statement. But please give credit to the idea that fewer
bugs will provide fewer opportunities to exploit the game.
> Yeah, *try* to have bug-free code, but sometimes the code you've
> written which works exactly as you intended it to work can and will be
> used in creative ways to produce unintended results. Then what?
> Shrug and say, "Well, the code is bug-free."?
Yup. Then start figuring out why the design is busted.
JB
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list