[MUD-Dev] Persistent Worlds
Jon Lambert
tychomud at ix.netcom.com
Fri Feb 23 02:22:51 CET 2001
J C Lawrence wrote:
> Jon Lambert <tychomud at ix.netcom.com> wrote:
>> It is probably too wordy for one of those spammy automated
>> real-time combat type games. You know the games where you are
>> speed-reading looking for status clues like "The troll has disarmed
>> you and sent your weapon flying!"
> Umm, you mean GoP players play those games without customised
> clients with triggers to auto-re-wield a decent weapon for precisely
> those cases where they get disarmed?
>
> <kof>
>
> <poke>
Yeah that's how I GoP on muds.
Hmmm... maybe if I did set up all those triggers and stopped trying to
read it, enjoy it and respond manually, I could go fix myself a
sandwich, read the newspaper and only come back to the console when it
pages me that Tiamat is dead. I would then have a better baseline in
undertanding why some consider roleplaying to require too much effort,
intensity and player attention.
*snicker*
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
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