[MUD-Dev] "Doing a dungeon" (was: Permadeath or Not?)
Brian 'Psychochild' Green
brian at psychochild.org
Sat Feb 24 23:04:49 CET 2001
John Buehler wrote:
> Consider that if the developers are far more qualified and
> insightful and have put far more work into getting a complex
> behavior nailed down, that players will have far less hope of
> reverse engineering it.
The abilities of a handful of really smart people hold no candle to
the force offered by a throng of average people. This is a universal
truth in online games.
Players will find a way to reverse engineer any system you come up
with if it's important enough to them. Larger games tend to have more
people poking at the systems, and therefore have their systems reverse
engineered more.
Again, where there's a will, there's a way.
--
"And I now wait / to shake the hand of fate...." -"Defender", Manowar
Brian Green, brian at psychochild.org aka Psychochild
|\ _,,,---,,_ *=* Morpheus, my kitten, says "Hi!" *=*
ZZzz /,`.-'`' -. ;-;;,_ "They're not bugs, they're 'place-
|,4- ) )-,_..;\ ( `'-' holders for code that works.'"
'---''(_/--' `-'\_) - Andrew Kirmse, Meridian 59 creator
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list