[MUD-Dev] Interesting EQ rant (very long quote)
Travis Nixon
tnixon at avalanchesoftware.com
Tue Feb 27 09:13:54 CET 2001
Chris Lloyd wrote:
> Ah, so the your Grandfather's axe is exactly the same as any axe you
> can find lying around? If you kept it in the first place I'd expect
> it to have some unique property or such that you'd want to keep,
> rather than get another, slightly worse axe.
Gee, GoPer to the bone, aren't you? :)
It does have a unique property. It belonged to his grandfather, and
has a history behind it. Does it really need anything beyond that?
If I needed any proof that not everybody thinks the same way I do
about games, you just gave it to me in full force. :)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list