[MUD-Dev] Interesting EQ rant (very long quote)

Travis Nixon tnixon at avalanchesoftware.com
Tue Feb 27 09:13:54 CET 2001


Chris Lloyd wrote:

> Ah, so the your Grandfather's axe is exactly the same as any axe you
> can find lying around? If you kept it in the first place I'd expect
> it to have some unique property or such that you'd want to keep,
> rather than get another, slightly worse axe.

Gee, GoPer to the bone, aren't you?  :)

It does have a unique property.  It belonged to his grandfather, and
has a history behind it.  Does it really need anything beyond that?
If I needed any proof that not everybody thinks the same way I do
about games, you just gave it to me in full force. :)


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