[MUD-Dev] Skill-Trees & Skill-Webs (was: Curing skill spam (was: Moving away from the level base system))

Dmitri Zagidulin zagidud at allegheny.edu
Wed Jan 10 12:07:59 CET 2001


On Tue, 9 Jan 2001, Christopher Allen wrote:

> Any comments on other attributes I should add to the structure?

Some other thief-related skills to think about: Will your game be
dealing with traps at all - either the setting or disarming of them?
If the thieves ever get caught, will an Escape Artist skill be of any
use?  What about a Conceal skill, to hide stolen possessions (or
tools) on the person's body for avoiding detection during a search?

Dmitri

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