[MUD-Dev] Libs for 3D Client/Servers

Madman Across the Water burra at alum.rpi.edu
Tue Jul 3 21:56:58 CEST 2001


J C Lawrence wrote: 
> On Tue, 03 Jul 2001 14:38:43 -0700
> Brian Hook <bwh at wksoftware.com> wrote:
>> At 03:20 PM 7/3/01 -0500, Todd/Warden wrote:
 
>>> This is pretty much what I see NwN turning into (only with 64
>>> player servers.)
 
>> I haven't read up enough on NWN's attributes, but it looks like
>> you can only run a "module" at a time, so you can't host an
>> entire world.  I'm also unclear where characters are stored.
 
> AIR a module is a bounded space with no exits except by logging
> off/out, in which case the distinction seems specious.

Last time I looked into it, in NWN you ran a "module" but could
place gates at arbitrary geographic locations that led into someone
else's module (assuming the other admin accepted the linkage).  So
you can make distributed worlds, of a sort.

Adam B
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list