[MUD-Dev] Libs for 3D Client/Servers
Madman Across the Water
burra at alum.rpi.edu
Tue Jul 3 21:56:58 CEST 2001
J C Lawrence wrote:
> On Tue, 03 Jul 2001 14:38:43 -0700
> Brian Hook <bwh at wksoftware.com> wrote:
>> At 03:20 PM 7/3/01 -0500, Todd/Warden wrote:
>>> This is pretty much what I see NwN turning into (only with 64
>>> player servers.)
>> I haven't read up enough on NWN's attributes, but it looks like
>> you can only run a "module" at a time, so you can't host an
>> entire world. I'm also unclear where characters are stored.
> AIR a module is a bounded space with no exits except by logging
> off/out, in which case the distinction seems specious.
Last time I looked into it, in NWN you ran a "module" but could
place gates at arbitrary geographic locations that led into someone
else's module (assuming the other admin accepted the linkage). So
you can make distributed worlds, of a sort.
Adam B
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