[MUD-Dev] strong encryption for authentication
Robert Fleck
rfleck at cigital.com
Wed Jul 11 10:12:48 CEST 2001
> -----Original Message-----
> From: Fred Clift [mailto:fclift at verio.net]
> The main problem I see is that people use mud clients that would
> need to be enhanced. I can tunnel tinyfugue (long live
> tinyfugue!) [snip]
The main problem I see with this is that your server now has to
support x ssh sessions, where x is the number of players. That's a
_lot_ of computation, and combined with an medium complexity active
mud, with a reasonable number of players... You'd overload the mud
server. And who really wants to buy a crypto accelerator for a mud
server? :)
Bob Fleck
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