[MUD-Dev] Re: Neverwinter Nights
Lars Duening
lars at bearnip.com
Fri Jun 1 23:04:37 CEST 2001
Rob Bartel wrote on Friday, June 01 2001, 13:59:35:
> Neverwinter will be using NWScript, a robust, C-based scripting
> language - many times more powerful than the one we developed for
> Baldur's Gate.
Just wondering: any particular reasons why you chose to write your own
scripting engine instead of using one of the existing one (Mud and
otherwise)?
--
Lars Duening; lars at bearnip.com
PGP Key: http://www.bearnip.com/lars/pgp-lars.asc
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list