[MUD-Dev] Maintaining fiction.

shren shren at io.com
Wed Jun 6 11:58:38 CEST 2001


On Wed, 6 Jun 2001, Derek Licciardi wrote:

>> From: shren
>> Sent: Tuesday, June 05, 2001 6:33 PM
>> To: mud-dev at kanga.nu
>> Subject: Re: [MUD-Dev] Maintaining fiction.

>> Right now, RPG games are written for, generally, one person or a
>> mud sized crowd.  There are games for small groups, but they tend
>> to be deathmatch-style hacks over top of single-player style
>> play.  The format where the RPG hobby emerged was the 3-6 people
>> around a table, and that's where you could start to get back to
>> the RPG feel.
  
>> Perhaps, take a mud engine and try to make it more like
>> interactive fiction, then make real roles and npcs to interact
>> with.  Perhaps put the PCs at cross purposes.  Make an engine
>> where you build scenarios instead of worlds.

> This is supposed to be Neverwinter Nights.

NWN is a start, but for all of it's touted RPGedness I'm pretty sure
the company-distributed scenarios will just be more "Let's hit the
monsters together" group gaming.  Maybe some outside developers will
push the boundaries, but I doubt NWN is going to be a revolution in
a box.

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